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관리 메뉴

화비튼3번지

Substance Designer TIP (1) 본문

Substance

Substance Designer TIP (1)

키보렌 2018. 5. 21. 01:12

0.

Substance Designer User Guide


1.

주로 사용하는 Nodes 를 중심으로 예시를 정리.

주된 작업 파이프라인은, 


(1)Reference 수집

(2)Height를 만든 후 Color

(3)덩어리를 만든 후 디테일을 추가(Rock▶Pebble▶Ground)



Cell



Clouds

Crystal


BnW Spots



Fractal Sum Noise

White Noise

Grunge Map

Perlin Noise Zoom

Polygon

Slpatter




Slope Blur Grayscale




Blur HQ Grayscale



Blur HQ

Non Uniform Blur Grayscale

Histogram Scan



Histogram Range


Dust

Shadow

Curvature Smooth

Bevel

Directional Warp



Nondirectional Warp



Vector Warp Grayscale

Invert Grayscale

Highpass Grayscale

Gradient Linear

Transformation


Quantize Glayscale

Dilation or Erosion Iteration

Curve

Sharpen

Uniform Color

Safe Tranform grayscale


PBR Albedo Safe Color

RGBA Merge

Distance

Edge Detect


Normal

Normal Color

Normal Blend

Normal Combine

Normal To Height

Normal Invert


Ambient Occlusion

Get Slope

Gradient Map




Blend

Autolevel

Level

HSL

Tile Generator



Tile Sampler

Tile Random

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